Devlog / public record
Milestones, experiments, and creative notes from the pipeline.
Nightshift documents progress as systems lock in, worlds take shape, and new public-facing surfaces come online.
Devlog / public record
Nightshift documents progress as systems lock in, worlds take shape, and new public-facing surfaces come online.
Latest Entries
2026 Archive
Map work is still moving, and code is still progressing, but AfterDarkRP has slowed around a narrower target: getting Ghetto 01 playable and reaching the point where server-sided code can actually be tested. Weed growing is close, with the sell loop still left to lock.
Read entrySince the February 13, 2026 launch-push post, AfterDarkRP has expanded its live role roster, tightened economy interactions, and split the public site into clearer guide, changelog, and devlog surfaces.
Read entrySince the last devlog, AfterDarkRP has expanded across law, economy, shipments, printers, world interactions, and the first full Weed Grower pipeline, while map focus narrows around Ghetto 01 and Downtown.
Read entry2026 Archive
We are locking the core DarkRP systems and moving fast to launch before the April s&box release window.
Read entryWe prototyped a three-phase encounter flow to find the balance between momentum and deliberate timing.
Read entryLandSnap 1.0.0 is officially released with the core placement workflow locked and ready for production use.
Read entry2026 Archive
Early layouts focus on escalating stress while making every callout meaningful for the squad.
Read entryWe collected visual targets for the first strike fantasy and started mapping how teams improvise.
Read entry