Combat tempo tests and the first pressure loop
We prototyped a three-phase encounter flow to find the balance between momentum and deliberate timing.
Read entryWe are documenting progress as we lock in systems, shape worlds, and refine the feel. Expect rough edges and honest updates.
Short reads on direction, prototypes, and what we are learning.
We prototyped a three-phase encounter flow to find the balance between momentum and deliberate timing.
Read entryLandSnap 1.0.0 is officially released with the core placement workflow locked and ready for production use.
Read entryEarly layouts focus on escalating stress while making every callout meaningful for the squad.
Read entryWe collected visual targets for the first strike fantasy and started mapping how teams improvise.
Read entry