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Devlog

Milestones, experiments, and creative notes from the pipeline.

We are documenting progress as we lock in systems, shape worlds, and refine the feel. Expect rough edges and honest updates.

Latest entries

Short reads on direction, prototypes, and what we are learning.

Codename SPEAR FEB 11, 2026

Combat tempo tests and the first pressure loop

We prototyped a three-phase encounter flow to find the balance between momentum and deliberate timing.

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LandSnap FEB 05, 2026

LandSnap version 1.0.0 released

LandSnap 1.0.0 is officially released with the core placement workflow locked and ready for production use.

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Codename ELDER JAN 27, 2026

Dungeon cadence, loot risk, and team signals

Early layouts focus on escalating stress while making every callout meaningful for the squad.

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Codename SAINT JAN 09, 2026

Mission chaos sketches and character silhouettes

We collected visual targets for the first strike fantasy and started mapping how teams improvise.

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