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Devlog / public record

Milestones, experiments, and creative notes from the pipeline.

Nightshift documents progress as systems lock in, worlds take shape, and new public-facing surfaces come online.

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2026 Archive

March

NightshiftMAR 22, 2026

AfterDarkRP map work continues while code progress narrows around Ghetto 01

Map work is still moving, and code is still progressing, but AfterDarkRP has slowed around a narrower target: getting Ghetto 01 playable and reaching the point where server-sided code can actually be tested. Weed growing is close, with the sell loop still left to lock.

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AfterDarkRPMAR 13, 2026

AfterDarkRP roles, economy loops, and docs split since the last milestone

Since the February 13, 2026 launch-push post, AfterDarkRP has expanded its live role roster, tightened economy interactions, and split the public site into clearer guide, changelog, and devlog surfaces.

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AfterDarkRPMAR 13, 2026

AfterDarkRP systems expansion and the first map-focus districts

Since the last devlog, AfterDarkRP has expanded across law, economy, shipments, printers, world interactions, and the first full Weed Grower pipeline, while map focus narrows around Ghetto 01 and Downtown.

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2026 Archive

February

AfterDarkRPFEB 13, 2026

AfterDarkRP sandbox progress and the pre-April launch push

We are locking the core DarkRP systems and moving fast to launch before the April s&box release window.

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Codename SPEARFEB 12, 2026

Combat tempo tests and the first pressure loop

We prototyped a three-phase encounter flow to find the balance between momentum and deliberate timing.

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LandSnapFEB 05, 2026

LandSnap version 1.0.0 released

LandSnap 1.0.0 is officially released with the core placement workflow locked and ready for production use.

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2026 Archive

January

Codename ELDERJAN 28, 2026

Dungeon cadence, loot risk, and team signals

Early layouts focus on escalating stress while making every callout meaningful for the squad.

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Codename SAINTJAN 10, 2026

Mission chaos sketches and character silhouettes

We collected visual targets for the first strike fantasy and started mapping how teams improvise.

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