Codename SAINT
A co-op strike experience built for escalation, improvisation, and loud hero moments.
Early concepting focuses on mission loops, squad roles, and city-scale chaos that turns every op into a story.
Concept
Status
Missions
Focus
Unreal
Engine
Co-op
Mission Chaos
Urban Ops
Concept art
Visual targets for the mission fantasy and squad energy.
Design pillars
Designed to keep squads reacting, adapting, and escalating together.
Mission escalation
Objectives stack pressure to keep teams moving and improvising under fire.
Squad chemistry
Roles pair for big hero moments and shared risk-reward decisions.
Chaos control
Readable combat spaces make the mayhem feel intentional instead of random.