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Codename SAINT

A co-op strike experience built for escalation, improvisation, and loud hero moments.

Early concepting focuses on mission loops, squad roles, and city-scale chaos that turns every op into a story.

Concept Status
Missions Focus
Unreal Engine
Codename SAINT concept art
Co-op Mission Chaos Urban Ops

Design pillars

Designed to keep squads reacting, adapting, and escalating together.

Mission escalation

Objectives stack pressure to keep teams moving and improvising under fire.

Squad chemistry

Roles pair for big hero moments and shared risk-reward decisions.

Chaos control

Readable combat spaces make the mayhem feel intentional instead of random.