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Project Docket 00:00:00 CST

Codename ELDER

A co-op dungeon crawl tuned for tight teamwork and high-stakes runs.

In preproduction, we are dialing in class kits, encounter pacing, and the tension curve that makes every run feel risky.

StatusPreproduction
FocusCo-op
EngineUnreal

Design Pillars

Built around coordinated squad play and clear moment-to-moment decisions.

Synergy-driven kits

Each role brings a tactical edge that becomes stronger in combination with others.

Pressure curve

Encounters stack risk over time, forcing squads to choose when to push or extract.

Dungeon as system

Rooms and hazards are tuned to reinforce the core loop, not distract from it.