Codename ELDER
A co-op dungeon crawl tuned for tight teamwork and high-stakes runs.
In preproduction, we are dialing in class kits, encounter pacing, and the tension curve that makes every run feel risky.
Preproduction
Status
Co-op
Focus
Unreal
Engine
Co-op
Dungeon Crawler
High Stakes
Concept art
Explorations of mood, threats, and dungeon scale.
Design pillars
Built around coordinated squad play and clear moment-to-moment decisions.
Synergy-driven kits
Each role brings a tactical edge that becomes stronger in combination with others.
Pressure curve
Encounters stack risk over time, forcing squads to choose when to push or extract.
Dungeon as system
Rooms and hazards are tuned to reinforce the core loop, not distract from it.