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Codename SPEAR

A systems-forward action experience built around pressure, timing, and progression.

This project is in early development. We are testing core combat loops, world pacing, and narrative hooks before expanding into full production.

Preproduction Status
Systems Focus
Unreal Engine
Codename SPEAR concept art
Atmosphere Action Progression

Design pillars

The project blends layered combat with environmental storytelling and deliberate pacing.

Tempo-driven combat

Encounters are tuned to keep you in motion while rewarding precision and patience.

Meaningful upgrades

Progression choices reshape your tactics without flattening the challenge curve.

World-as-system

Levels are built to reinforce mechanics and story beats, not just scenery.

Media reveal coming soon

We are polishing a teaser and gameplay slice. Check back for the first look.