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Mission chaos sketches and character silhouettes

We collected visual targets for the first strike fantasy and started mapping how teams improvise.

MissionsChaosUrban
Mission chaos sketches and character silhouettes
  • Project: Codename SAINT
  • Date: JAN 09, 2026

Visual targets

We want the city to feel loud, neon, and packed with story beats. The art pass focuses on strong silhouettes, readable targets, and iconic color blocks.

Mission flow

The first flow sketch uses a three-beat escalation: entry, complication, and a final surge where teams coordinate for a clean exit.

What is next

We are pairing these sketches with prototype mission logic to test how chaos and clarity can coexist.