Independent Studio
Nightshift builds systems-first worlds.
Atmospheric games that reward curiosity, grit, and player choice.
Tone - Restraint - Intent
Unreal
Primary
Source 2
Secondary
Enfusion
Secondary
RAGE (Lua)
Secondary
Atmosphere
Progression
Craft
What we are building
Nightshift is a small, focused team. We stay lean, ship consistently, and build with technical depth so every mechanic feels intentional.
Systems with consequences
We design systems around pressure and trade-offs, so player choices carry cost in combat, movement, and resources.
Atmosphere you can feel
Tone comes from clear lighting, sound, and restraint. Not excess detail.
Progression you earn
Progression emphasizes learning the systems before expanding player freedom.
Studio Updates
Want updates as we build our next game?
Join the devlog list for milestone drops, early concept reveals, and playtest calls.
Looking for collaborators or press assets?
Reach out for partnerships, contractor roles, or to request a press kit.