Nightshift Logo
Independent Studio

Nightshift builds systems-first worlds.

Atmospheric games that reward curiosity, grit, and player choice.

Tone - Restraint - Intent
Unreal Primary
Source 2 Secondary
Enfusion Secondary
RAGE (Lua) Secondary
Sculpted pawn statue from Nightshift concept art
Atmosphere Progression Craft

What we are building

Nightshift is a small, focused team. We stay lean, ship consistently, and build with technical depth so every mechanic feels intentional.

Systems with consequences

We design systems around pressure and trade-offs, so player choices carry cost in combat, movement, and resources.

Atmosphere you can feel

Tone comes from clear lighting, sound, and restraint. Not excess detail.

Progression you earn

Progression emphasizes learning the systems before expanding player freedom.

Studio Updates

Want updates as we build our next game?

Join the devlog list for milestone drops, early concept reveals, and playtest calls.

Looking for collaborators or press assets?

Reach out for partnerships, contractor roles, or to request a press kit.