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Dungeon cadence, loot risk, and team signals

Early layouts focus on escalating stress while making every callout meaningful for the squad.

Co-opDungeonRisk
Dungeon cadence, loot risk, and team signals
  • Project: Codename ELDER
  • Date: JAN 27, 2026

Layout pacing

We are blocking rooms to keep squads moving while still creating pockets of safety. The pacing goal is to avoid long downtime while preserving short windows for regrouping.

Loot and pressure

Loot tables now bias toward meaningful choices rather than pure upgrades. That means every chest has an opportunity cost that the team has to discuss quickly.

Signals and roles

We are emphasizing role-based callouts so each player has a clear read on when to push, when to hold, and when to reset.