Policy

Rules

These rules align with the current server systems in the active development build. They are written to match implemented jobs, crime flow, and economy behavior.

Global Conduct

  • No random deathmatch. Every hostile action needs roleplay context and intent.
  • No griefing with props, vehicles, or physics tools.
  • No exploiting unfinished systems, debug controls, or known bugs.
  • Respect staff direction during active moderation or events.
  • Keep interactions in-world and character-driven.

Government and Police

  • Police enforce law and protect civilians. Arrest powers cannot be abused.
  • Arrests should follow observed crimes, not random detains.
  • Detained players must be resolved through charge/release or prison flow within the decision window.
  • Mayor must announce laws clearly and cannot run tyrannical policy.
  • Bodyguard priority is client/official protection, not random aggression.

Criminal Role Rules

  • Thief: steal through gameplay systems only.
  • Mugger: robbery intent is required for attacks.
  • Weed Grower: run production in owned spaces; no random kill behavior.
  • Car Thief: use lockpick gameplay, avoid harassment and prop grief.
  • Criminal gameplay is high-risk and should create interaction, not server disruption.

Economy and Justice Boundaries

  • Use ATM and crime terminal interactions as intended. No macro abuse.
  • Do not intentionally farm death-cash drops with alt accounts or friends.
  • Wanted/fine/prison systems are authoritative; evasion exploits are bannable.
  • When staff resolve incidents, economic rollback decisions are final.

Job-specific rule text is sourced from `NSDarkRPJobCatalog` and may be expanded as jobs evolve.