Policy

Rules

AfterDark is light RP: play the city, use the systems, and let heat, fines, arrests, prison, police pressure, and money loss handle most consequences.

Server Conduct

  • Do not harass players, spam, crash the session, or drag normal gameplay into out-of-game fights.
  • Do not use props, vehicles, physics tools, menus, map holes, or unfinished features to break the session.
  • No exploiting unfinished systems, debug controls, or known bugs.
  • Respect staff direction during technical issues, moderation, or events.
  • Light RP means readable city behavior, not strict scene arbitration.

Crime and Consequences

  • Criminal play is expected. Robbery, theft, fights, getaways, wanted heat, fines, arrests, and prison are part of the loop.
  • The game systems handle criminal consequences wherever possible: heat, wanted state, fines, arrests, prison, dropped cash, and police pressure.
  • Do not farm money, heat, death drops, fines, or prison time with alt accounts or friends.
  • Running from police is gameplay. Using bugs, menus, map holes, or debug tools to avoid consequences is not.
  • Do not turn normal crime into rule arguments. Staff steps in for harassment, exploits, or broken states.

Government and Police

  • Police are part of the pressure loop, not referees for every crime scene.
  • Use the taze, arrest, charge, release, fine, and prison systems. Do not use job powers to harass players.
  • Act on witnessed crime, wanted state, active chases, dispatch pressure, or obvious threats.
  • Detained players should move through the normal release, fine, or prison flow.
  • Mayor laws should create playable city pressure, not impossible gotchas.
  • Bodyguards protect clients and officials first.

Jobs and Economy

  • Civil jobs make steady money, government jobs respond to danger, and criminal jobs create risk for bigger payoff.
  • Criminal roles are gameplay roles, not default rule violations.
  • Use job tools for their intended loop. Do not use job access to grief, soft-lock, or stall other players.
  • Use ATM, pocket cash, shops, vendors, and crime terminals as intended. No macro or duplicate-abuse farming.
  • Wanted, fines, prison, wallet, and bank systems are authoritative.

The goal is readable city chaos: enough structure to make crime matter, enough freedom to let the night get messy.