Policy
Rules
These rules align with the current server systems in the active development build. They are written to match implemented jobs, crime flow, and economy behavior.
Global Conduct
- No random deathmatch. Every hostile action needs roleplay context and intent.
- No griefing with props, vehicles, or physics tools.
- No exploiting unfinished systems, debug controls, or known bugs.
- Respect staff direction during active moderation or events.
- Keep interactions in-world and character-driven.
Government and Police
- Police enforce law and protect civilians. Arrest powers cannot be abused.
- Arrests should follow observed crimes, not random detains.
- Detained players must be resolved through charge/release or prison flow within the decision window.
- Mayor must announce laws clearly and cannot run tyrannical policy.
- Bodyguard priority is client/official protection, not random aggression.
Criminal Role Rules
- Thief: steal through gameplay systems only.
- Mugger: robbery intent is required for attacks.
- Weed Grower: run production in owned spaces; no random kill behavior.
- Car Thief: use lockpick gameplay, avoid harassment and prop grief.
- Criminal gameplay is high-risk and should create interaction, not server disruption.
Economy and Justice Boundaries
- Use ATM and crime terminal interactions as intended. No macro abuse.
- Do not intentionally farm death-cash drops with alt accounts or friends.
- Wanted/fine/prison systems are authoritative; evasion exploits are bannable.
- When staff resolve incidents, economic rollback decisions are final.