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AfterDarkRP sandbox progress and the pre-April launch push

We are locking the core DarkRP systems and moving fast to launch before the April s&box release window.

DarkRPSandboxLaunchSystems
AfterDarkRP sandbox progress and the pre-April launch push

Field Notes

Entry body

Current progress snapshot

AfterDarkRP has moved from placeholder planning to a real playable systems stack. The current build has:

  • Job catalog flow across Civil, Government, and Criminal roles.
  • Wallet and bank economy with persistence, payday timing, and payment history.
  • ATM and crime terminal interactions for daily city loop gameplay.
  • Police status pipeline: taze, stun, arrest, detain decision, and prison sentence timing.
  • Justice spawn markers for courthouse and prison routing.

This gives us a working foundation for roleplay pressure, law enforcement response, and progression pacing.

Launch timing and urgency

We are in a deliberate rush to launch before the April s&box release window. The goal is simple: arrive early with a stable core loop, then iterate live instead of waiting for a perfect first draft.

That means current work is focused on:

  • Stabilizing the police/criminal interaction loop under real player stress.
  • Finishing loadout wiring for utility weapons and job-based role identity.
  • Cleaning onboarding/UI clarity so first-session retention is higher.

What ships next

Before launch, we are targeting a minimum viable live package:

  • Reliable economy cycle with controlled inflation pressure.
  • Predictable justice flow from arrest to release.
  • Clear job choices with meaningful risk/reward differences.
  • Server-facing documentation and rules that match implemented behavior.

After that first release, updates will move quickly based on player behavior and telemetry.