Anchors, alignment, and traces
Choose pivot placement for origin-driven assets or bounds-bottom placement for rigid props. Surface alignment can preserve yaw while applying pitch and roll. Max slope, normal push, Z offset, trace lift, and trace depth define how LandSnap searches for and seats against a valid target.
AutoSnap fine-tuning
AutoSnap waits for an eligible edit to settle, then runs once. Its default target mode is Terrain / Mesh Terrain. Allow Z Correction preserves deliberate Z-only edits, while Allow Rotation Fine-Tuning preserves rotation-only edits. Multi-actor selections remain manual through Snap Selected.
Scale-aware terrain fitting
Automatic or manual size tiers tune trace reach, contact thresholds, and correction ranges without selecting a different solver. Physical-large Landscape footprints use nine exact-target terrain samples, four-corner seating, and bounded support-edge fitting for a stable pose on uneven ground.
Verification results
Every supported placement is checked against the exact actor and component captured by the initial snap. Results distinguish landed, floating, penetrating, wrong surface, insufficient target hits, excessive angle, and no initial target instead of treating every imperfect result as the same failure.
Review and heuristic repair
Questionable results enter Placement Studio's Needs Review list. Previous and Next inspect without changing the actor. Heuristic Repair Selected and Heuristic Repair All Errored test the same bounded candidate flow used by Snap Selected, one visible candidate per editor tick. Mark Resolved removes only the current warning.
Large selections, Undo, and Cancel
Large rigid selections prepare across editor frames and publish bounded groups under one Undo step. Keep Published Batches When Cancelled retains only completed, target-verified groups when you cancel. Pending actors remain unchanged, while world, settings, or Undo interruptions restore the original invocation.
Calibration and diagnostics
The deterministic Scatter fixture creates 500 mixed-scale Engine cubes. Domino fixtures cover ten production size references through row, map-coverage, and mixed layouts. Creation only prepares the fixture; run Snap Selected to test it. Debug lines, verbose LogLandSnap output, notifications, sounds, and Snap VFX can be enabled separately.
Included MCP integration
The Fab plugin includes LandSnapMCP for structured status, settings, placement, and review tools. Setup -> MCP configures Epic's local Unreal transport per user and project. Read-only access can remain available while mutating tools stay disabled unless LANDSNAP_AGENT_ENABLED=1 was set before Unreal Editor launched.
All placement mutations remain editor-only and transaction-safe. The normal toolbar, AutoSnap, Placement Studio, and MCP routes share the same live settings, verification rules, and Needs Review state.